/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef RIBONCORE_WORLDPACKET_H
#define RIBONCORE_WORLDPACKET_H

#include "Common.h"
#include "ByteBuffer.h"

class WorldPacket : public ByteBuffer
{
public:
    // just container for later use
    WorldPacket() : ByteBuffer(0), m_opcode(0) { }
    explicit WorldPacket(uint16 opcode, size_t res=200) : ByteBuffer(res), m_opcode(opcode) { }
    // copy constructor
    WorldPacket(const WorldPacket &packet) : ByteBuffer(packet), m_opcode(packet.m_opcode) { }

    void Initialize(uint16 opcode, size_t newres=200)
    {
        clear();
        _storage.reserve(newres);
        m_opcode = opcode;
    }

    uint16 GetOpcode() const { return m_opcode; }
    void SetOpcode(uint16 opcode) { m_opcode = opcode; }

protected:
    uint16 m_opcode;
};
#endif
